Anyone who’s played a good Eurogame with a badly translated manual knows that solid writing is a small but crucial part of a tabletop game. Most discussion on the topic is about clear and concise rules explanations; this is fair enough, as communication of complex game topics is difficult and very…
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I first started designing board games in late 2014 after graduating from college that summer. I was already pretty hardcore about tabletop games, especially RPGs, but the thought that I could design one wasn’t in my head. After discovering print-on-demand sites and realizing that I probably wasn’t going to get…