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    Ghost Of A Chance

    October 17, 2016 - By Jeremy Geist

    The question of whether luck is appropriate in board games is a subject of frequent debate. Those in favor say that chance adds more variability to the game, and strategy arises from being dealt a poor situation and being able to respond to it successfully. Detractors say that any game…

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    Introducing: Tiny Trainwrecks: EVEN TINIER EDITION

    September 25, 2016 - By Jeremy Geist

    Tiny Trainwrecks was a great game, but you know what the problem was? That’s right, NOT TINY ENOUGH. Phantom Knight Games is proud to present Tiny Trainwrecks: Even Tinier Edition! The same great game but now on smaller cards! While the old edition of Tiny Trainwrecks was on poker-sized cards, the new…

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    Jeremy Geist Compares Board Games To A TV Show From The 70s Because He’s Just That Cool

    September 20, 2016 - By Jeremy Geist

    Columbo picked up the red pillar and placed it off to the side. “That’s my turn,” he said, “now which card are you going to take?” Smith smirked. “Sorry, Mr. Detective–“ he delicately placed one of the cards in front of him– “but this is my win. I’ll use my two…

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    If You Throw Me One More Time I’m Going Home

    September 5, 2016 - By Jeremy Geist

    Most people in the fighting game community, and some in board games, are familiar with the works of David Sirlin (Yomi, Puzzle Strike, Pandante). His most famous essay is about the term “scrub”, which refers to a type of player who will, instead of improving in a competitive game, will…

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    You’ve Got The Turn, You’ve Got The Power (Yeah!)

    August 22, 2016 - By Jeremy Geist

    I’m not going to do a fancy introduction for this one, I just want to get into something that I haven’t noticed much discussion of: Turn autonomy. Turn autonomy is the number of things a player can do on their turn. Note that in some games, a player might have…

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    40,000 Decklists Under The Sea

    August 8, 2016 - By Jeremy Geist

    I’ve known one of my friends for about six years now, and he has a fascinating pattern of hobbies. He’ll get into a game really intensely for a month or two and talk to me nonstop about his favorite strategies before suddenly switching to another one. These games are in…

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    Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!

    July 25, 2016 - By Jeremy Geist

    Nerds are generally not very good at being funny. If you want evidence of this, look at the way movies like Monty Python and the Holy Grail have been wrung dry by nerds who missed the point of the irreverent humor in favor of quoting the same lines until the…

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    Elven Space Farmers of Ancient Rome

    July 11, 2016 - By Jeremy Geist

    Board games have an issue with theme. Though exceptions exist, Zach Gage’s bizarre Guts of Glory springing to mind immediately, the majority of board games have similar themes. There are hundreds of (mostly) American board games with extremely similar European fantasy themes, soft sci-fi with aliens, and the ever-present zombies.…

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    Once You Eliminate The Impossible, Whoever Remains, No Matter How Improbable, Is A Werewolf

    June 27, 2016 - By Jeremy Geist

    Social deduction games are one of those game genres that have a built-in audience almost separate from other hobby gamers. Entire clubs are formed around Werewolf and Resistance variants, and basic forms of the game like Mafia are found often on Internet forums and at camps. However, today I didn’t…

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    Game Analysis: Fibbage and Quiplash

    June 13, 2016 - By Jeremy Geist

    Up until last year, I didn’t really pay much attention to the You Don’t Know Jack series of video games. The trivia questions were cleverly written about 60% of the time, but the 90’s Kool Attitude tone of the jokes got old quickly. However, in 2015, The Jackbox Party Pack…

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