While it’s entirely possible that what makes a game fun is 100% subjective, I’ve noticed that some things are almost universally regarded as “fun” or “good design”, and some are almost always considered “bad” or “unfun”. Having to do math beyond simple arithmetic is in the latter category, for instance;…
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A while ago, I discovered the blog Illiteracy Has Downsides via a link tweeted by pro Magic player Matt Sperling. Despite being about a type of game I never play and possess only passing familiarity with (real-time strategy games, primarily Starcraft II), I found a lot of their work to…
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I’ve written before about the difference between strategic and experiential games – that is, games that are meant to challenge players intellectually versus games that are trying to generate an emotional experience. While I separated them into a binary for the sake of writing about it, every game has some…